THE MAKING OF WORLD RALLY Championship
Retro Gamer|Issue 248
CRAFTED BY A SMALL TEAM IN SPAIN WITH A BACKGROUND IN 8-BIT PROGRAMMING, WORLD RALLY WAS AN INTERNATIONAL ARCADE SUCCESS. BUCKLE UP FOR THE RIDE AS CARLOS GRANADOS RECALLS THE HAIRPIN TWISTS AND TURNS THAT LED TO THE DEVELOPMENT FINISH LINE
GRAHAM PEMBREY
THE MAKING OF WORLD RALLY Championship

Carlos Granados was visiting the US on a school exchange trip when he saw a computer for the very first time. On returning to Spain, he knew more about computing than his teachers. “Sometimes they said, ‘Carlos, go ahead and teach the class,’ and they would just listen in!” he laughs. After gaining access to a Sinclair ZX81, he began creating simple games in BASIC with some friends. Those creations then became more advanced when the group began to use a ZX Spectrum. “In the beginning it was just a hobby,” Carlos tells us. “Then at some point we got hired by Indescomp, the main company importing games into Spain.”

Initially the friends simply translated games for Indescomp. “After school we would spend two or three hours working for them,” Carlos recalls. “Then one summer, in 1983, we wrote our first game which was Fred. We released it and it went well. Then we released our second game which was Sir Fred,” In the UK at least, Fred is possibly better known as Roland On The Ropes, the Amstrad CPC 464 launch title it was converted to in 1984.

As this was happening, Carlos had started studying physics. But he also began to realise another career was beckoning. “What started as a hobby became a business,” he reflects. “We were making a living without ever having planned to. That’s when we decided to start Zigurat so we could release our own games.”

Bu hikaye Retro Gamer dergisinin Issue 248 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

Bu hikaye Retro Gamer dergisinin Issue 248 sayısından alınmıştır.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.

RETRO GAMER DERGISINDEN DAHA FAZLA HIKAYETümünü görüntüle
PLAYING CO-OP
Retro Gamer

PLAYING CO-OP

This month's collector isn't going it alone

time-read
2 dak  |
Issue 259
THE MAKING OF BURNOUT 3 TAKEDOWN™
Retro Gamer

THE MAKING OF BURNOUT 3 TAKEDOWN™

THIS IS THE REMARKABLE STORY OF HOW CRITERION'S DISASTROUS DEAL WITH EA TO REMAKE A CLASSIC SKATEBOARDING GAME SOMEHOW LED TO THE BRITISH STUDIO CREATING ONE OF THE BEST RACERS OF ALL TIME

time-read
10+ dak  |
Issue 259
ARCADE WRATH OF THE  MUTANTS
Retro Gamer

ARCADE WRATH OF THE MUTANTS

A NEW TURTLES BEAT-'EM-UP IS FINALLY HEADING HOME AFTER YEARS OF DELIGHTING ARCADE-GOERS WE TALK TO EUGENE JARVIS AND MARC-ANDRÉ JUTRAS TO LEARN HOW THIS THROWBACK BRAWLER CAME TO BE, AND HOW IT'S BEEN EXPANDED FOR CONSOLES

time-read
4 dak  |
Issue 259
THE MAKING OF STAR TREK 25TH ANNIVERSARY
Retro Gamer

THE MAKING OF STAR TREK 25TH ANNIVERSARY

SPACE MAY BE THE FINAL FRONTIER BUT STAR TREK ADVENTURE GAMES WERE PRETTY MUCH THE UNDISCOVERED COUNTRY IN THE EARLY NINETIES. AT LEAST UNTIL STAR TREK: 25TH ANNIVERSARY CAME ALONG A GAME THAT DARED TO GO WHERE NO STAR TREK GAME HAD GONE BEFORE

time-read
10 dak  |
Issue 259
SUPER METROID AN ENDURING LEGACY
Retro Gamer

SUPER METROID AN ENDURING LEGACY

AS NINTENDO'S SCI-FI CLASSIC TURNS 30 WE REVISIT THE PLANET ZEBES AND SPEAK TO DEVELOPERS OF BOTH METROIDVANIAS AND ACTUAL METROID GAMES TO LEARN WHAT MAKES SAMUS ARAN'S 2D ADVENTURE SO SPECIAL

time-read
7 dak  |
Issue 259
Space Giraffe
Retro Gamer

Space Giraffe

MORE THAN JUST A TEMPEST CLONE

time-read
1 min  |
Issue 251
Street Fighter II: Champion Edition
Retro Gamer

Street Fighter II: Champion Edition

How NEC's tiny console successfully pulled off the task of hosting the world's biggest fighting game

time-read
1 min  |
Issue 251
Streets Of Rage
Retro Gamer

Streets Of Rage

FIGHT TOGETHER, FIGHT FOREVER

time-read
1 min  |
Issue 251
The Making Of Karateka
Retro Gamer

The Making Of Karateka

Game preservation has just gone up a level

time-read
4 dak  |
Issue 251
CALL OF DUTY
Retro Gamer

CALL OF DUTY

THE STORY OF CALL OF DUTY BEGINS NOT AT ACTIVISION, BUT IN THE BOSOM OF ITS CHIEF RIVAL, EA. THE LATTER PUBLISHER HAD TASKED A DEVELOPER NAMED 2015 INC WITH EXPANDING ITS TERRITORY ONTO PC WITH MEDAL OF HONOR: ALLIED ASSAULT

time-read
10+ dak  |
Issue 251