Steven Spielberg started Medal Of Honor,” says artist Brad Allen. “He sent us a video one time, commending certain things that he was liking in the game as we were progressing. It was super neat to get to work on a Spielberg project.”
Brad’s role at 2015 Inc was his first games industry job. In fact, although the studio had secured a modicum of credibility in first-person shooter circles with its SiN expansion, Wages Of Sin, it was mostly populated by young and inexperienced developers – nearly all of whom had travelled to Tulsa, Oklahoma from elsewhere in America to seize their breakthrough opportunity. “I had moved out there from California, so it was a bit of a culture shock,” Brad says. “But it was really fun.”
Robert Field, a modder who had built the enemy AI for Quake’s popular Frogbot, was even further from home. He arrived at Tulsa International Airport on 15 December 2000, when development on Allied Assault was already underway. “I’m from Brisbane in Australia, so walking around in the snow in Tulsa was interesting,” he says. “We even had a tornado once.”
The weather was tolerable because the work was fulfilling. With the Nineties over, Medal Of Honor: Allied Assault looked like the future. “To me, up until that point, a lot of games were hyper-coloured and bright and shiny, and this was not,” Brad says. “This was subdued and realistic looking, and all the colours were drab. It was much more rich and interesting, the way they were presenting it.”
This story is from the Issue 251 edition of Retro Gamer.
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This story is from the Issue 251 edition of Retro Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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