![Blender 3.0 and 3.1](https://cdn.magzter.com/1398687120/1656936517/articles/1H8cYpV8e1659621704988/BLENDER-30-AND-31.jpg)
Price Free Company Blender Web www.blender.org/
At the back end of 2021 Blender released version 3.0 of the much-loved content creation tool. It only took three months for a further update, this time focusing primarily on performance and speed.
With nearly three decades of development under its belt, Blender really is a force to be reckoned with. This major release included a plethora of new features and was well received by the community. Let's dive in to see A what was noteworthy in the major release, and then we'll see what's changed in 3.1.
ANIMATION
First up, big improvements have been made to the animation tools. The introduction of the pose library now allows animators to store and apply various character poses with absolute ease. By providing an interface that not only enables the adding of poses to characters but also gives tools to blend between poses, animators are able to set their poses up in a fraction of the time. As Blender has evolved, the process of animation is becoming increasingly natural for artists. The tools themselves have taken a back seat and the creative process has taken the fore. Compared to previous posing workflows, animators will find this an absolute game changer.
This story is from the September 2022 edition of ImagineFX.
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This story is from the September 2022 edition of ImagineFX.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 8,500+ magazines and newspapers.
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