Salt And Sanctuary
Xbox: The Official Magazine|May 2019

IT’S GOT SOULS, BUT IT’S NOT A SOUL-DIER

Alex Spencer
Salt And Sanctuary

Not to start off this review of a fairly breezy 2D Souls-alike action game on a downer or anything, but: eventually the inexorable march of time will claim us all. And unfortunately for Salt And Sanctuary, which is now launching on Xbox One for the first time but originally debuted elsewhere in 2016, videogames experience that same march in double-time.

Salt And Sanctuary has an interesting visual style, with strangely proportioned figures that look like they’ve been hand-drawn, then cut out with scissors and jiggled around as you play. The effect is a bit like attending a papercraft puppet show at Tim Burton’s house. But these visuals are accompanied with blown-out lighting that’ll leave you checking if your screen or your eyes have been smeared with Vaseline, and an interface that makes the game look every one of its three years.

This story is from the May 2019 edition of Xbox: The Official Magazine.

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This story is from the May 2019 edition of Xbox: The Official Magazine.

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